The majority of Broken Age's puzzles are entirely logical, and as such, reaching a solution makes you feel incredibly smart. It's nice to have a change of pace while you ruminate on possible solutions to whatever conundrum you've come unstuck on, and come unstuck you most likely will.īeneath the stylised, painterly artwork and cast of colourful characters, lies a traditional point-and-click adventure game that doesn't exactly pull its punches when it comes to posing a variety of head-scratching problems to solve. You can switch between Vella and Shay at any time, which is especially helpful if you're stuck at any point. What follows is a typically fun and humorous procession of puzzles that require a little lateral thinking in some cases, and straight-up off-the-wall thinking in others. Both understandably yearn to escape the drudgery of their workaday lives.Īs such, it falls to you, the player, to rescue Vella from a grim fate within the belly of the beast and snap Shay out of his daily grind, ultimately saving the day and all that good stuff. Shay, meanwhile, is a teenage boy stuck in an infinite loop aboard a strange space station, awakening to the same monotonous routine of morning cereal, silly missions and huggable yarn creatures. Broken Age tells the story of Vella and Shay, the former a girl destined for greater things beyond the small town of Sugar Bunting, where she's offered up as a sacrifice to the monstrous Mog Chothra at the 'Maiden's Feast'. We'll get to that in a bit, but first, a little bit of background detail, to, y'know, set the scene and that. And yet, this is an adventure game that while evidently a work of excellence, is not without its flaws. The result of Double Fine's record-breaking Kickstarter efforts, Broken Age is a beautifully hand-painted, lovingly animated point-and-click adventure that juggles humour, pathos and puzzles with brilliant aplomb a game that demands to be played and savoured. I recommend it to anybody who enjoys video games, whether or not they've ever played a point and click adventure before.A tale of talking cutlery, vomiting trees and maiden devouring monsters, Broken Age is certainly unique, if nothing else. Overall, I think Broken Age has absolutely lived up to the hype surrounding it. The premises of the stories of both of the main characters are really engaging, and I really want to know what happens to them in Act 2. It's whimsical and charming while being really original. The world of Broken Age is wonderfully creative. The general storyline is really great, I think. This is probably the game's biggest success. It's satisfying for me, as a huge fan of these types of games, but I don't think it will alienate any people wishing to try Broken Age out. I think the accessibility of the puzzles is fantastic, considering how much was riding on this game when it comes to Kickstarters. The puzzles were satisfying to solve without being too challenging. I thought the game did a really good job at nudging the player in the right direction through hints and conversation. They were never really difficult, but there was only one that I had a really hard time with (that being the ladder + cloud shoes thing). I thought the puzzles were really well designed. Pretty much every character met in the game was memorable or amusing in some way. There weren't many lines that were laugh out loud funny, but a lot of it was really amusing and clever. The writing and voice acting was also really great. The art style doesn't have the same genius design as Grim Fandango, but it didn't have to. The game just looks beautiful in motion, the animation is fluid, the backgrounds are fantastic, characters have interesting designs, it's probably the most visually impressive game Double Fine has put out. The art style and visuals are fantastic throughout the game, it's a creative and original style. I thought it lived up to all of the hype of the Kickstarter. It's not the best game Tim Schafer has put out, but it's definitely one of the best. Personally, I thought it was really excellent. I just finished playing it a few hours ago.
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